Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Continue Reading…Houdini Piers that Disappear

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Continue Reading…Rise‘s main mechanic was first designed during a game jam on the 7th of July 2017. After 3 disappointing iterations we finally started development on the 21st of November 2018.
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