Houdini Piers that Disappear

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.

Continue Reading…
 

It Took us 1.5 Years to Figure Out What our Game is About

Rise‘s main mechanic was first designed during a game jam on the 7th of July 2017. After 3 disappointing iterations we finally started development on the 21st of November 2018.

Continue Reading…